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- on exitFrame
- global gVoiceChannel, gSoundFXChannel, gPathToSound, fileDelimiter, gCurrQString, gValueSprite
- sound playFile gSoundFXChannel, gPathToSound & "soundfx" & fileDelimiter & "buzzer.aif"
- sound playFile gVoiceChannel, gPathToSound & "rules" & fileDelimiter & "R400" & random(3) + 5 & ".aif"
- repeat while soundBusy(gVoiceChannel)
- end repeat
- go("Play Round")
- end
-